Evolution of research

powered by Fotopedia   So before the middle of the year hit, I was in the middle of refocusing my research from the application of polyphony to transmedia storytelling, to examining polyphony and its role in shared emergent narrative in tabletop role playing games. A friend of mine calls this a “PhD&D.” There are studies on the culture and anthropology of gamers and gaming (and when I say gaming here, I mean tabletop RPGs); there are studies on performativity in gaming, the potential of gaming in therapy, and in education. There are evaluations of gaming materials as literature. But so far, there are no examinations of narrative processes happening in a game in progress. Because polyphony posits that every voice influences the collaborative results of the interaction of those voices in a given work, and because an RPG setting constitutes a voice contributing to a game even partly based in … Read on!

Progress! Though it might not look like it.

I’ve managed a bit of a breakthrough, tightening the pacing on the story (improving the first episode significantly) and getting a much livelier sense of the characters, which is immeasurably valuable. I did it by eliminating/consolidating three characters. Reminds me of a phrase used when it comes to modern media technology: “Just because you can, doesn’t mean you should.” Polyphonic stories require ensemble casts: it is the nature of the tale. But too many characters and you muddy and confuse everything, and no one remembers who anyone else is. Too few, and you have no tension at all. I’ve had to be mercenary about this story, looking at every scene from a screenwriting perspective: no wasted airtime. No wasted words, no wasted sound, no pointless scenes. But the difference here is that in a three-act film, every scene pushes the story forward on the shoulders of the main character (even though … Read on!

!!! Revelation

GAH. So I was filling up hot water bottles, getting ready to head to bed (it’s winter here, and while a Brissie winter isn’t terribly onerous, the lack of any kind of insulation where I live means it’s as cold inside as it is outside), and I was thinking thinking thinking. Polyphony. Yeah. I harp on it. Foundational theory for me. Anyway. The original scope of Neyu’s story was quite big and long. …Ignore the double entendre. It was expansive, and had like three to five parts to it divided into smaller chapters. Which is epic, and not a problem when you’re working on something for the long run. And it’s not to say that I’ll never get to those far-flung places. But I won’t get to them for this thesis. Because all those opposing and conflicting and resonating viewpoints? It’s all in the ship. It’s like I said, what, two … Read on!